Yesterday we were given the opportunity to experiment with ludology, the science of games. We focused on the randomness and uncertainty that all games tend to follow one way or another through a simple series of traditional and reasonable mechanics and statistics. We were asked to consider how one could attain an outcome within a game situation using a physical randomiser (or scrambler) such as a pair of dice.
In a small group of four, we decided to flip a coin for a 50-50 chance of an outcome (including attacks and evasions) and so if the coin were to fall on heads, the attack would hit. If the attack were to land on tails, it would miss. Though we would also throw a separate coin in order to judge the defender's chances, heads being an evasion, tails taking damage.
We're currently in the stages of finalising the mechanic as well as including how a coin could possibly determine the outcome of events when introducing character statistics using a multiplication / diminishing system.
More coming soon - Stay tuned for further development!
No comments:
Post a Comment