Thursday, 27 September 2012

Entry #6

Today was the penultimate opportunity to add to the project, tomorrow morning being the last chance to finalize any small adjustments in order to progress with the evaluations and demonstrations for our audience, the first years. We've made small changes to the rules and implemented an additional die in order to give players more of a challenge to obtain special abilities, making them even more of a rarity. There are also damage multipliers, such as "Burn" and "Critical Strike" which can be added to your standard attacking ability, although none of the playing cards are stackable; if you wish to have a different card, you'll lose the one you already have - allowing players to mix it up and play with a much faster pace and increased interactivity.


Within the past few days, I've also been finishing the design work on my character and producing a rough likeness to my artwork. Being a beginner in sculpting it's allowed me the opportunity to experiment and play with the human form however I must admit I found it rather complicated working with the epoxy clay's properties, being rather loose and delicate with features such as hair and arms and rather complicated when it came to added clothing, including the need to rotate my model causing some areas to be quite literally squished upon the slightest touch, leaving me a tad disappointed but overall rather pleased with my first attempt in the time given.






We've also recently been adding the finishing touches to the game's board and visual design, where we decided to use the shape of a star with the title "Star of the Lost City".
The platform in which characters battle is elevated and mounted on a flat board where ruins surround the base of the stage in a deserted wasteland-like arena.




To end the day, we printed out some general rule sheets and tried to keep the directions as concise and clear as possible, explaining special abilities, movement and battle encounters.



Vlog coming soon!


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